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Derek

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Everything posted by Derek

  1. @Apeiron @vincepee
  2. I've started to collect the logos for this months update. Please post any further logos you wish to include as soon as possible. Thanks as always to everyone for their hard work.
  3. Check it out 👇 https://gamerant.com/epic-games-store-free-games-september-2024-football-manager-sniper/ The Epic Games Store free games for September to September 12 are Football Manager 2024 and Sniper Ghost Warrior Contracts. Epic Games Store users typically have two free games to claim for their digital libraries every week, but there are times when users are treated to more games than usual. So is the case with the current batch of Epic Games Store free games. From now until September 5, EGS users can claim Fallout Classic Collection and Wild Card Football completely free of charge. Fallout Classic Collection is technically three games in one, giving users access to the original Fallout game, the beloved sequel Fallout 2, and the strategy-focused spin-off Fallout Tactics. This means that, in total, Epic Games Store users have four free games to claim right now. Epic Games Store: A Comprehensive List Of Every Free Game It's Had To Date Here's a list of all the games that have ever been made available for free on the Epic Games Store. The current batch of Epic Games Store free games are available for users to claim through the launcher until September 5, at which point they will be replaced by Football Manager 2024 and Sniper Ghost Warrior Contracts. Football Manager 2024 is a soccer management system that earned mostly positive reviews when it first released in 2023. Many games in the Football Manager series tend to score highly, though they are admittedly aimed at a niche audience. Sniper Ghost Warrior Contracts, on the other hand, is a stealth shooter that earned mixed reviews from critics. Regardless, free is free, and Epic Games Store users should be sure to claim all the freebies they claim once they're available. Epic Games Store Free Games September 2024 It's likely that the Epic Games Store free game offerings will remain fairly consistent until December, with one or two free games given away for free each week. Unless plans change, December will mark the return of the Epic Games Store mystery game promotion, where EGS users are treated to a surprise new free game every day. This promotion typically starts in the middle of December and lasts until early January, and oftentimes features higher profile games than most of the storefront's free offerings. Epic has yet to announce its mystery game promotion plans for 2024, so Epic Games Store users should keep an eye out for more information. In the meantime, they can claim Fallout Classic Collection and Wild Card Football right now, with Football Manager 2024 and Sniper Ghost Warrior Contracts up for grabs starting September 5.
  4. Development Update: Football Manager 25 The reaction to the two development blogs we released last year showed how much you appreciated greater transparency from the studio. Finding the right level of transparency is really important to us. Many of you have been with us on this journey for 30 years—others have joined along the way - and you are our biggest ambassadors. That’s why we share information with you when it’s available, and explain our decisions so you can understand the processes that go into making Football Manager. This is especially relevant with Football Manager 25 marking a new beginning in many respects. Why “the right level of transparency”, rather than just “transparency”? There are always things we can’t discuss – we’re part of a publicly owned company, we have commitments to various partners and, as a game that simulates the real world of football, there are always several moving parts. There’s the reality that not everyone wants everything shared in minute detail and, as we’ve seen recently with a new major licence, surprises can also be great fun and provide unexpected excitement. I’m continuing that theme of transparency with a promised Q2 update on Football Manager 25, summing up the last few months of the development cycle and pulling back the curtain on the exciting period to come. We kicked off this important time in the studio’s history in recent weeks with the reveal of our new Sports Interactive logo and brand identity, followed by the huge announcement of our new partnership with the Premier League. It’s a license we’ve been pursuing for more than 20 years and are so proud to have finally succeeded in getting it – we can’t wait for you to feel how it adds to your FM experience. The more eagle-eyed among you may have also noticed an updated Football Manager logo in that video announcement trailer too. You may have also seen the news of FM24 reaching a huge milestone of 10 million players — the most there’s ever been for a Football Manager game by a very long way. I want to thank each and every one of you, from long-term players through to those experiencing Football Manager for the first time, for all of your support. Today, however, I want to tell you about Football Manager 25 [PC/Mac], Football Manager 25 Console [Xbox One/S/X & PlayStation 5]. More news on Football Manager 25 Touch and Football Manager 25 Mobile will follow later in the cycle. The Next Era FM25 signifies the next major chapter in our journey to provide the most true-to-life football management game on the market. Put simply, it’s the biggest change we’ve embarked on since moving from our previous brand to Football Manager and the biggest tech change in more than 20 years. Moving to the Unity engine is a huge undertaking. It gives us incredible building blocks to create new foundations, unlock our potential, and power our future vision for Football Manager, with enhanced graphical fidelity and more efficient development processes. In the future and with more experience, it will lead to faster creation and implementation of game features and design-led tweaks. In essence, FM25 is the starting point for the studio’s next 20 years. In this update, we giving you a first look at the brand-new User Interface [UI] that gives a flavour of what Unity enables us to do. There’s also transparency over a few tough decisions we’ve had to make affecting some of the ways a minority of our managers play the game. Before we get into that, as you know, we have been working on adding women’s football to Football Manager for several years now. I can confirm that we have already secured multiple licenses for FM25, and we’re confident more will follow. Full details of which leagues will be playable will be revealed in the coming months, but, yes, you will be able to seamlessly move between managing men’s and women’s teams. One game, one ecosystem. Reviewing our approach When I first spoke about the changes that were coming for FM25 in last June’s Development Update, I emphasised that a new UI has always been key to our thinking. The question we asked ourselves in the development of this project was “would we do it in the same way if we had our time again?” Over the last year, we’ve applied that question to every single feature and screen in FM. These conversations and processes have led to huge changes across some areas of the game. I’ll be talking about some of them today, but you’ll need to wait a little bit longer for the rest. As well as “would we do it the same way” we also asked ourselves some other tough questions: “would we have done this at all?” and, importantly, “do we have the time required to do this to the highest possible standard, in our first cycle of a new era?” We’ve been creating games for 30 years now, so we’re used to big decisions. Many of those we’ve taken have been informed by the way you play. As you may or may not know, we collect anonymous data on how people play FM to help us design each annual iteration. Crunching those numbers shows us how many players interact with something — in a number of those instances, we’ve seen that almost no one has used them outside of our internal Quality Assurance team. So, I’m taking this opportunity to inform you of some cuts we’ve made thus far and why. While some of the features we’ve taken out no one will miss, others are used more regularly by a small proportion of our FM24 PC player base. What’s changing in FM25? First, let’s talk about the features and modes that won’t be immediately available in Football Manager 25: Touchline Shouts The most used feature that won’t be included in FM25 is Touchline Shouts and these won’t be back for the foreseeable future. Shouts have been in the series for many years and, to be frank, I’ve never been happy with them. A “shout” should happen instantly, but they only came into effect after the ball had gone out of play. It also wasn’t clear to players how long the shout lasted for. So, for the time being, touchline shouts are gone from the game. I do really want them to come back, but they’ll only reappear if and when we can do them properly. Social Media Screen and the Data Chalkboard To optimise both the UI and the User Experience (UX), we’ve taken out the bespoke social media screen for FM25. Don’t worry: all the key information from this will still appear in other game areas, and supporters are still an integral part of the game. With the data used in football continually evolving and developing, we’ve also thought hard about how that is displayed in FM. Most of the existing data metrics and visualisations will still be in FM25 and we’re already working on further visualisations that will be added in future editions of FM. However, the Chalkboard, which was additional individual and team data accessed via player profiles, has been removed. With the introduction of the Data Hub in recent years, which is much better at presenting analytical data to you, the Chalkboard became superfluous and its usage dropped from 10% to below 1%. Create-A-Club We know that this is our most popular mode away from Career and Network Career mode, with 5% of you using Create-A-Club on the platforms it's available. That said, this percentage has been steadily declining. We can’t improve the Create-A-Club experience to the level we’re looking for before this year’s launch. So, we’ve decided not to rush it, and will instead bring it back in Football Manager 26 with lots of changes and improvements. Versus mode A personal favourite of mine, we know that the people who do play Versus tend to do so multiple times. However, it’s also only been played by 0.5% of our audience. We haven’t started the re-design of Versus mode yet. We do still like it, but it may be superseded by something else or return in a completely different form. Challenge mode Part of our Console, Touch, and Mobile series, Challenge mode is currently scheduled to return completely revamped in either Football Manager 26 or Football Manager 27. It was popular when first launched but its use away from Mobile has dropped dramatically over the last few years and is now played by fewer than 0.5% of our audience. We’re currently debating how and when Challenge mode will come back to ensure it returns with the best and most immersive experience possible. Fantasy Draft This mode will not be playable day one of FM25 but will return much-improved later in the cycle alongside the Main Data Update. Mid-cycle feature releases are something that will become more regular for the series moving forward. When we first envisioned Fantasy Draft mode, we saw its potential as an esport. Over the years, we know that many of you have used the mode in this way – and a few tournaments have been run here and there in various guises. We had already made the decision to remove Fantasy Draft from FM25 day one when we had a very interesting reach out from someone in the esports space, with two decades of experience of organising tournaments and developing events, got in touch with us... We’ve therefore decided to partner with FIFAe, FIFA’s esports division, on an invitational FIFAe World Cup of Football Manager which takes place in Liverpool from August 29th to September 1, 2024. Using Football Manager 2024, 24 players will contest the tournament representing their nation on the biggest stage. Not only a FIFAe World Cup title is on the line – also $100,000 in prize money are up for grabs! FIFA’s esports activities started in 2004 and developed into a professional sport in recent years – while breaking down boundaries between football and gaming for the sports we all love. Through what is essentially a test run, we’ll be collaborating with FIFAe to explore how we can jointly realise our esports potential. We’ll evaluate this together how the tournament performs and investigate the development of Fantasy Draft and, potentially, the first qualifiers on the Road to the FIFAe World Cup 2025 of Football Manager using the new Fantasy Draft in 2025. Everyone involved is keen on generating first learnings and to build a solid groundwork for potential future events. Regardless of the outcomes of the first test event, we’ll be bringing Fantasy Draft back bigger and better. In the meantime, enjoy FIFAe’s announcement of this year’s invitational including Arsène Wenger. Do you want to compete yourself? Sign up on FIFA.GG to get notified about local competitions. A new UI for a new era Now, on to a major new change you’ll experience on day one of FM25… I spoke earlier about how the UI will be very different. While we know how vital it is to get this right, what is equally important is the UX. With the new UI, our team have built powerful design and technical foundations that can be easily scaled and improved in the future. This means that every future addition will strengthen the UX without compromising consistency in our UI. We’ve spent years researching these changes, learning how different types of people play our games: from first time players through to our most experienced. With these insights, we needed to find a way to make all the key information available at the right times while not overwhelming our players. And we know that’s a tough balance. The same is true of crafting a design that’s platform agnostic, enabling ease of play whether you’ve got a mouse and keyboard, a controller, or even a touch screen. In tackling this challenge, we worked very closely with the engineers at Unity to adapt their engine to give us the flexibility and dynamics we need from a UI perspective. We’ll be talking about this journey in more detail at the forthcoming Unite event in September, covering more of the technical details of how we worked together to make the FM25 UI a reality. Of course, we’ll share most of that with you shortly after the conference, but, for now, we wanted to give you a first taste of the upcoming changes. Introducing Tiles and Cards FM25’s new UI/UX is driven by what we have called a “tile and card” system. A “tile” is a panel of information with multiple different states, from small amounts of information to larger “cards” which contain more material. Our Design team wanted to create something that would help to build a sense of exploration for every player to reveal the depth and detail of Football Manager. In this system, the tiles are a way of building curiosity by providing a snapshot of information, while clicking through into cards rewards your interest with further detail. Tiles come in multiple different sizes that we call ‘states’ – this is so that we can use the information appropriately in various different screens and scenarios. Below is an example of one tile, Player Form, in these different states. For those who find the description above overly technical, this visual gives important context. And then, in the screenshot below you can see what happens when you click on the form tile - it opens up a “card” with more information. This design reduces the volume of screens in-game, making navigation easier without compromising on detail. Less walls of text is a good thing, right? (he says 2,000 + words in Goodbye Inbox, Hello Portal Another facet of our UI work has been studying the constant evolution in the way people interact, communicate, and consume information. Historically the screen that people spend the most time on in FM has been the Inbox – essentially, your in-game email. For a while, this has felt quite old school given that modern football managers spend way more time on their phones than laptops. So, welcome to what we now call your “Portal”. The Portal will be a richer window to the wider footballing universe. It’ll give you far better tools to develop your story through the Agenda and Messages sections, but also deliver you more insight into what’s happening elsewhere via News and Matches. Finally, I want to share one more screen that shows off the potential of the new tile and card system. This is the new screen that you’ll see between your match highlights – more information on how it all works will follow during our gameplay rollout in September. We know these changes represent a big shift from past editions of Football Manager. We’ve been making games for a long time and know from previous experience, research, and wider industry cooperation, that UI changes can take time to get used to. But, we’ve done our homework and could not be more confident that the direction we’re heading in is the right one. How can you help? We also want your help to validate that direction. In the coming weeks, FMFC members within an initial, reasonable travel vicinity will receive an email to surface their interest and availability to come to our studio in London and help with the continued testing of FM25’s UI/UX. Depending on interest and uptake, we may well cast the net further. We’re planning to run this through September into early October, so if you’re not already an FMFC member and want to get involved, please subscribe now. Be sure to opt-in to receive marketing or we won’t be able to email you. A further taste of what’s to come… Thanks for your time and reading so far. That’s almost it, but I’ve got a few other snippets to leave you with… Football Manager 25’s release date will be confirmed in early September, with pre-orders opening at the same time. We’ll begin unveiling new gameplay elements shortly thereafter. As you can see from what we’ve shared here, and have already revealed, there’s going to be a lot to dive into – make sure you are signed up to FMFC and are following @FootballManager across socials. In addition to FM25 and the FIFAe World Cup of Football Manager, there are a few other things we’re looking at, including the return of an official Football Manager Podcast. In collaboration with a big player in the audio space and using an external host and production team, the Podcast will be looking beyond FM and into the wider world of football. Something for everyone, you might say. There’ll be interviews, features, and stories from within the professional game, as well as some segments enabling us to go into our games in a bit more detail. Thanks for reading. Cheers, Miles
  5. It's been a while since I've posted in here but we've been working on a new minimal logo style behind the scenes for the past few weeks. Here is a sneak preview of our new logo style for FM25 which was the initial idea of our very own @VyKing and we would love your feedback! 🙂 This pack is set to be released along with the new megapacks prior to the FM25 Beta release.
  6. NEW SITE IDENTITY Football Manager 2025 will bring with it many changes and to keep in tune we've decided to introduce a new site identity. This includes a new FM Graphics logo, new font, colour scheme, icons and more. Why are we telling you this? As this is the new site default skin all 150,000 members are now automatically switched to the new theme. However, if it's not for you don't worry as you can simply scroll to the bottom of the page and select 'Themes' to choose from our other options. We've spent a lot of time on it and hope you like the new look but if you spot any issues please let us know in here. Thanks The FMG team
  7. Two options really. I can make the top division but over time. I can make all divisions if we stick to four templates max and I just change names and colours. I won't do revisions though, so it would be made as a set and done. I'm not sure when either would be done as I'm travelling the next few days.
  8. If I'm looking at the database correctly that's 80 teams. If so, I won't be able to help with that sorry. Previous post updated.
  9. Big job ahead for logos I think! 😀
  10. @Sushasan Three different options for the Premier League using the one template. Then another set using the example you gave. I also included the Premier League in the Allsvenskan versions.
  11. Any specific colours etc?
  12. Can you share some further information about whats involved please? How many logos, team names, colours, style etc?
  13. It would certainly be interesting! 😄 @Markitos Have you seen any ID's yet for FM25 for women's football?
  14. Off to Madrid on Friday for a few days and will see the Valladolid game with the kids. It's my sons birthday the same day so should be fun. Anybody been to Madrid and recommend things to do? 🤔
  15. So AC Mirage, Valhalla and Odyssey now complete. On to Origins next in my backwards order before Shadows! AC Shadows though 😍
  16. Where did the debt come from? Is it associated to the time Vitesse were linked to then Abramovich owned Chelsea? I've yet to see a case where this type of official/unofficial link works well for both parties with the exception of the Red Bull group. I know multi club ownership is different to this situation but I'm curious...
  17. Here you go
  18. Here you go
  19. Is everything ok now mate with the club? Well reasonably speaking. Terrible to see what happened to Bordeaux.
  20. It's an issue with the image host being down mate. You should be able to see the ones below.
    • 30,031 downloads
    • Version 2024.00*Backup
    FMG Standard Logos Megapack This pack contains nearly 84,000 individual logos in original format. Pack and Template by Derek Research Team schweigi, AndreasSSL1900, cameosis, Markitos, Alieeks, rioplworks, ateesz, diego1960, heval, oleksandr_horobets, The Newic, Nassfas, Lavegaks, TehransVeryOwn, Vakama2619, Thewes, tomek0290, minky79, ElMatador, Moondog777, Copywriter, spankz, so17722, hlourencoam, CobraHarp91, Vasiliy92, kristo, Manojl76 Pack Contents Each pack consists of official logos which we referred to as 'Normal' logos. We offer 'Alternative' logos in each of our packs which are logos that clubs may wear as shirt logos, perhaps in different colours, anniversary editions but are all based on official logos used by that organisation. We've also added 'Fantasy" logos to the packs which are great for future saves and 'Create-A-Club' games. In fact, all the logos created in our Design Factory are included in the megapacks. We have also got an option for the 'Retro' fans with a great selection of historic logos from many teams and competitions. This year we've also decided to introduce a new default minimal style for those logos we haven't yet covered. However, if you wish to stick with the original default logos from the Football Manager series simply delete our version in the megapack and unzip 'Original Default Logos' file. Club Logos - 75,339. - Normal 72,196, Alternative 1,547, Fantasy 936, Retro 660. Competition Logos - 7,279. - Normal 6,706, Alternative 419, Retro 154. International Logos - 683 - Normal 242, Alternative 78, Fantasy 77, Retro 286. Confederation Logos - 29. - Normal 7, Alternative 5, Retro 17. Media Logos - 270 - Normal 117, Alterative 147, Retro 6. Default Logos - 60 - FMG Minimal Style 30, Original FM Defaults 30 Total Logos - 83,660 *The figures and other information above are based on the Football Manager Graphics 'FMG Standard Logos Megapack (2024.00)' but may vary slightly from pack to pack. Installation Guide - FMG Logo Megapacks 1) Download the pack of your choice. 2) Unzip the files using an archiver. We recommend Winrar for Windows and Keka for Mac but most applications will work. https://www.win-rar.com/start.html?&L=0 https://www.keka.io/en/ 3) Once unpacked place your pack into the folder below based on your operating system. Windows: \Users\<your username>\Documents\Sports Interactive\ Football Manager 2024\graphics\ Mac OS: Users/YOUR MAC USERNAME/Library/Application Support/Sports Interactive/Football Manager 2024/graphics 4) Next you will want to go to FM and select 'Preferences' from the start screen or in your game and select 'Advanced". 5) Then untick 'Use caching to decrease page loading times'. 6) Next tick 'Reload skin when confirming changes to preferences'. 7) Finally, select 'Reload Skin' and after a brief pause your graphics will be visible. Installation Guide - FMG Monthly Logo Updates Drag and drop the contents (including the config files) of each folder in this update pack into the corresponding folder in the megapack and replace the existing logos when prompted. Do not drag and drop the actual folders as this will overwrite your megapack. This MUST be done for all four sizes (512x512px, 180x180px, 50x36px and 25x18px) or you will have issues displaying the logos in-game. Then simply go to preferences in FM and reload your skin. Alternative | Fantasy | Retro Logos To use any of the alternative, fantasy or retro logos in game you must remove the text at the end of each logo i.e. alt, retro or fantasy and drag and drop into the normal logo folder in the megapack. You will need to repeat this for all four sizes. Then simply go to preferences in FM and reload your skin. I would advise creating a copy of the original logos before replacing them. FM Mobile Installation Guide - FMG Logo Megapacks 1) Download the pack of your choice. 2) Unzip the files using an archiver. We recommend Winrar for Windows and Keka for Mac but most applications will work. https://www.win-rar.com/start.html?&L=0 https://www.keka.io/en/ 3) Delete all @2x folder from the pack including Clubs, Competitions and Nations. 4) Copy the files from your computer to your mobile device. 5) Once the files are transferred place your pack into the folder below. Sigames/Documents/Sports Interactive/Football Manager 2023 Mobile/pictures/ 6) Open the game and your logos should display. If they don't, go to Sigames/Documents/Sports Interactive/Football Manager 2023 Mobile/cache folder on your device and delete any files that are present. Then restart your game. Helpful Tips & FAQ's Why are the packs so large in size? Each pack contains nearly 84,000 logos in four different sizes which means their are nearly 336,000 files included in each megapack. Each image is compressed using lossy compression at 60% minification which reduces the file size without compromising the quality. Why is my download taking so long? Simply put, same as above! The file size of each pack is considerable due to the amount of logos. It is also worth mentioning if you are downloading the packs around beta or full game release this can have an impact as it's our busiest time of the year by far. We use Amazon Web Services to host our files. We have tested every file once uploaded which includes downloading, unzipping and installing. Why does my download fail repeatedly? If your file download is repeatedly stopping at a certain point you should change your browser and start again. This only happens to a small percentage of people but the good news is 99% of the time the issue is resolved by following this advice. Please try this and keep it in mind before leaving a poor review or rating! Again, we have tested every file once uploaded which includes downloading, unzipping and installing. What is the purpose of the @2x images and can I remove these? The @2x logos are perfect for skins that use in-game zoom and offer a much higher quality logo experience. We recommend not deleting these files but the below options are available if you wish to reduce the pack size. Windows/Mac users can remove the 180x180px logos from each pack but from the 'Normal' folder only. You must move the config file to the @2x 'Normal' folder which contains the 512x512px logos. Do not remove any small logos. FM Mobile Users can remove all @2x logos as these are not used in mobile versions and can cause games to crash due to the file size. Can the megapacks be used on FM Mobile and FM Console? Yes. Our packs can be used across all platforms. However, as mentioned above we do recommend removing the @2x folders for FM Mobile/Console users. Can I remove the Alternative, Fantasy & Retro logos? Yes. If you have no interest in these items please feel free to delete them. I've installed an update but some logos are not displaying now, what can I do? 100% of the time we have had this issue is because the files for all four sizes have not been copied across to the megapack. Please make sure you follow the installation guide above by copying files over to the corresponding folders in the megapack. This importantly includes the @2x folders. Please ensure only the contents of the folders are moved across and not the actual folders to avoid overwriting the megapack. Can I replace the new FMG Minimal Default logos in the pack? Yes. If you wish to use the original default logos from the Football Manager series simply delete our version in the megapack and unzip 'Original Default Logos' file.
  21. @trivaldo My bad mate, here you go
  22. @The Newic @Apeiron @trivaldo
  23. All logos updates are now released. Any logos submitted up until this point are included in the packs. Thank you once again to everyone who helps create the packs. 👏👏👏

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