Everything posted by Derek
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Logo Design Request Thread
Is this still required mate as I've seen Jamie and have created some for you?
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FM Plastic Flags for FM24?
Yes. Once I have all the megapacks released.
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New FM24 FMG Logo Megapacks Release Day
I've taken the new megapacks offline for the moment as there were some file extraction issues. I'll be working on this for the remainder of the day.
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Logo Update Thread (Men)
I've taken the new megapacks down from the site as there were some file extraction issues. I'll be working on it for the remainder of the day I feel. 👍
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FMG Logo Megapack Guide for Football Manager 2024
FMG LOGO MEGAPACK GUIDE FOR FOOTBALL MANAGER 2024 As we release our FM24 Logo Megapacks today I have created a guide to all packs, contents, installation and troubleshooting. Let's start with the good stuff, the logo styles! The FMG Standard Logos Megapack is by far our most popular style. The reason for this is simple, most users prefer their logos in the original unaltered style This pack has become a true favourite for the FM Community. Next is one of two additional logos styles which we've added this year in FMG Plastic Logos. This style was designed by @Derek to offer our members logos in a 'plastic' style often seen and used on modern football shirts. Last years new style FMG Grunge Logos proved a popular pack which meant we've brought it pack this year. If you prefer dark logo styles this is one for you! Next is FMG Logos which offers members a style which is fantastic in game with it's shiny gradient and grated look. One of our more popular styles is back and improved. This fantastic style was designed by @Tempelman and looks amazing in game. Delivered with a subtle lined effect and superb lighting, this pack will be a huge favourite for FM24. Next we have our second new additional which is FMG D11 Logos. After a 12 year absence this pack is back better than ever in a glossy bevelled style! Another dark style we have here is FMG Stone Logos. This style brings each logo to life with a smooth dark stone effect. One of our style FMG Steel Logos is back once again but improved once again! Another community favourite which is set to be even more popular this year. One of last years most popular styles is back! FMG Vapour Logos is a unique style designed with vidid colours and water droplets on each logo. We took over FMV Logos nearly two years from Murray and template creator JackHammer and it's going as strong as ever! We've edited the original template slightly by removing the stroke to improve the quality. FMG Button Logos were created at the request of our members for a circular button style. Unfortunately we have decided to not support this style going forward. We have uploaded the new megapack but this will be the last time we work on this style. Pack Contents Each pack contains nearly 84,000 individual logos which means there are nearly 336,000 images per pack 🫢 Packs and template are made by @Derek apart from the templates for ING Logos which is by @Tempelman and FMV Logos by JackHammer. We have a truly amazing research team that makes all this happen and the ones listed below have had a huge impact on the FM24 Logo Megapacks 👏👏👏 Research Team @schweigi @AndreaSSL1900 @cameosis @Markitos @Alieeks @rioplworks @ateesz @diego1960 @heva. @Oleksandr_Horobets @The Newic @NassFas @Lavegaks @TehransVeryOwn @Vakama2619 @Thewes @tomek0290 @minky79 @ElMatador @Moondog777 @Copywriter @spankz @so17722 @hlourencoam @CobraHarp91 @Vasiliy92 @kristo @Manojl76 Each pack consists of official logos which we referred to as 'Normal' logos. We offer 'Alternative' logos in each of our packs which are logos that clubs may wear as shirt logos, perhaps in different colours, anniversary editions but are all based on official logos used by that organisation. We've also added 'Fantasy" logos to the packs which are great for future saves and 'Create-A-Club' games. In fact, all the logos created in our Design Factory are included in the megapacks. We have also got an option for the 'Retro' fans with a great selection of historic logos from many teams and competitions. This year we've also decided to introduce a new default minimal style for those logos we haven't yet covered. However, if you wish to stick with the original default logos from the Football Manager series simply delete our version in the megapack and unzip 'Original Default Logos' file. Club Logos - 75,339. - Normal 72,196, Alternative 1,547, Fantasy 936, Retro 660. Competition Logos - 7,279. - Normal 6,706, Alternative 419, Retro 154. International Logos - 683 - Normal 242, Alternative 78, Fantasy 77, Retro 286. Confederation Logos - 29. - Normal 7, Alternative 5, Retro 17. Media Logos - 270 - Normal 117, Alterative 147, Retro 6. Default Logos - 60 - FMG Minimal Style 30, Original FM Defaults 30 Total Logos - 83,660 *The figures and other information above are based on the Football Manager Graphics 'FMG Standard Logos Megapack (2024.00)' but may vary slightly from pack to pack. Installation Guide - FMG Logo Megapacks 1) Download the pack of your choice. 2) Unzip the files using an archiver. We recommend Winrar for Windows and Keka for Mac but most applications will work. https://www.win-rar.com/start.html?&L=0 https://www.keka.io/en/ 3) Once unpacked place your pack into the folder below based on your operating system. Windows: \Users\<your username>\Documents\Sports Interactive\Football Manager 2024\graphics\ Mac OS: Users/YOUR MAC USERNAME/Library/Application Support/Sports Interactive/Football Manager 2024/graphics 4) Next you will want to go to FM and select 'Preferences' from the start screen or in your game and select 'Advanced". 5) Then untick 'Use caching to decrease page loading times'. 6) Next tick 'Reload skin when confirming changes to preferences'. 7) Finally, select 'Reload Skin' and after a brief pause your graphics will be visible. Installation Guide - FMG Monthly Logo Updates Drag and drop the contents (including the config files) of each folder in this update pack into the corresponding folder in the megapack and replace the existing logos when prompted. Do not drag and drop the actual folders as this will overwrite your megapack. This MUST be done for all four sizes (512x512px, 180x180px, 50x36px and 25x18px) or you will have issues displaying the logos in-game. Then simply go to preferences in FM and reload your skin. Alternative | Fantasy | Retro Logos To use any of the alternative, fantasy or retro logos in game you must remove the text at the end of each logo i.e. alt, retro or fantasy and drag and drop into the normal logo folder in the megapack. You will need to repeat this for all four sizes. Then simply go to preferences in FM and reload your skin. I would advise creating a copy of the original logos before replacing them. FM Mobile Installation Guide - FMG Logo Megapacks 1) Download the pack of your choice. 2) Unzip the files using an archiver. We recommend Winrar for Windows and Keka for Mac but most applications will work. https://www.win-rar.com/start.html?&L=0 https://www.keka.io/en/ 3) Delete all @2x folder from the pack including Clubs, Competitions and Nations. 4) Copy the files from your computer to your mobile device. 5) Once the files are transferred place your pack into the folder below. Sigames/Documents/Sports Interactive/Football Manager 2023 Mobile/pictures/ 6) Open the game and your logos should display. If they don't, go to Sigames/Documents/Sports Interactive/Football Manager 2023 Mobile/cache folder on your device and delete any files that are present. Then restart your game. Helpful Tips & FAQ's Why are the packs so large in size? Each pack contains nearly 84,000 logos in four different sizes which means their are nearly 336,000 files included in each megapack. Each image is compressed using lossy compression at 60% minification which reduces the file size without compromising the quality. Why is my download taking so long? Simply put, same as above! The file size of each pack is considerable due to the amount of logos. It is also worth mentioning if you are downloading the packs around beta or full game release this can have an impact as it's our busiest time of the year by far. We use Amazon Web Services to host our files. We have tested every file once uploaded which includes downloading, unzipping and installing. Why does my download fail repeatedly? If your file download is repeatedly stopping at a certain point you should change your browser and start again. This only happens to a small percentage of people but the good news is 99% of the time the issue is resolved by following this advice. Please try this and keep it in mind before leaving a poor review or rating! Again, we have tested every file once uploaded which includes downloading, unzipping and installing. Why won't my file extract? Just like with the download possibly requiring a different application to be successful, the same goes for your choice of file archiver. If you are using winrar, this will work fine for most people but not everyone. My advice is to then try another application. All files are tested to ensure they extract before upload and are also downloaded to test the extraction once again. If the problem persists, please let us know. What is the purpose of the @2x images and can I remove these? The @2x logos are perfect for skins that use in-game zoom and offer a much higher quality logo experience. We recommend not deleting these files but the below options are available if you wish to reduce the pack size. Windows/Mac users can remove the 180x180px logos from each pack but from the 'Normal' folder only. You must move the config file to the @2x 'Normal' folder which contains the 512x512px logos. Do not remove any small logos. FM Mobile Users can remove all @2x logos as these are not used in mobile versions and can cause games to crash due to the file size. Can the megapacks be used on FM Mobile and FM Console? Yes. Our packs can be used across all platforms. However, as mentioned above we do recommend removing the @2x folders for FM Mobile/Console users. Can I remove the Alternative, Fantasy & Retro logos? Yes. If you have no interest in these items please feel free to delete them. I've installed an update but some logos are not displaying now, what can I do? 100% of the time we have had this issue is because the files for all four sizes have not been copied across to the megapack. Please make sure you follow the installation guide above by copying files over to the corresponding folders in the megapack. This importantly includes the @2x folders. Please ensure only the contents of the folders are moved across and not the actual folders to avoid overwriting the megapack. Can I replace the new FMG Minimal Default logos in the pack? Yes. If you wish to use the original default logos from the Football Manager series simply delete our version in the megapack and unzip 'Original Default Logos' file. Our feelings won't be hurt. Promise!
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Monster Energy Group
Monster Erfurt @rhodyballer19
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Request club logo
AFC Vointa Topile @creativeee Can you please share the fmf file?
- Logos for 4 teams
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Gloucester
@Dobby_02 The previous post is updated.
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Set Pieces Refresh & Coaches Debut
SET PIECES REFRESH AND COACHES DEBUT Whether they’re a potent source of goals or one of your team’s key defensive strengths, set pieces are an integral aspect of every football match and every manager’s tactical approach. Many elite clubs have added set piece specialists to their coaching teams in recent seasons as they seek to find that extra 1% to help them edge out their most fierce rivals. Their arrival on the scene has led to many of you making suggestions on our forums and socials for us to upgrade the way our Set Pieces system works in FM. Now in FM24, the most complete edition in our series to-date, expert insight from key industry contacts means that Set Piece Coaches are making their debut and will help to power a refreshed Set Piece Creator. A POWERFUL NEW VOICE IN YOUR BACKROOM TEAM In FM24, Set Piece Coaches are now a specialised staff role. In order to make this possible, we’ve added a Set Pieces attribute to every coach in the database that indicates their ability to train your players in the tactical aspects of set pieces. That said, the profiles of the Set Piece Coaches look a bit different to those of other coaches in previous editions of FM. Instead of a Scouting Knowledge panel on the right-hand side, you’ll now see their Set Piece preferences clearly indicated. These preferences cover everything from the sort of delivery style they prefer to how they like to set up defensively. If you’re lacking a Set Piece Coach at your club and you’ve got the space to hire one, you’ll be encouraged to sign one in a Staff Meeting. A NEW FLOW TO SET YOUR SET-PIECE PREFERENCES These new coaches will have a big impact on your careers pretty much straight away as they are the driving force behind our refreshed Set Piece Creator. This creator marks a significant shift from how we’ve approached set pieces in previous editions of Football Manager. Now, the focus of every routine and scenario is on the players with the most appropriate Attributes instead of their positions in your tactic. Whether you’re bringing forward a save from FM23 or writing a new footballing story, your Set Piece Coach will present you with six key questions that focus on both your defensive and offensive preferences from dead ball situations. The first question will ask you to indicate whether you want your team to defend with Zonal, Hybrid or Man Marking. Each option will have its own contextual explanation and visualisation, as well as a tooltip that illustrates the key pros and cons of each approach. We’ve also added in an indication of your Set Piece Coach’s preferred option. From there, you’ll be asked further questions about how aggressively you want to counter-attack from your opponent’s set pieces, whether you want your takers to aim for the near post, far post or centre of the box, and if your preference is for inswinging or outswinging deliveries. MORE ADAPTIVE AND INTELLIGENT ROUTINES Your Set Piece coach will use the answers you provide to craft some initial corner and free kick routines for every scenario. When these routines are created, you’ll now see that every set piece has specific roles attached to it. For example, at a corner the key roles outside of the taker are: Aerial Threat Box Threat Recovery Defender Creators Instead of you needing to manually assign instructions to specific positions, instructions are now automatically assigned by your backroom team to each of these four role categories. For example, instead of saying that you want your right-side central defender to attack the far post, your biggest Aerial Threat will now be given that job. Each role category is ranked from top to bottom, with the top instruction being assigned to your most suitable player on a matchday. These rankings automatically update as you change team selection, formation or make substitutions, meaning that you'll no longer need to micromanage your setups every time something changes. These player rankings are accompanied by a new Priority List, which allows you and your Set Piece Coach to determine which roles you think are the most important at each type of set piece. If one of your players, based on their Attributes, is ranked number one in more than one role, they’ll be assigned to the one that’s positioned higher in the priority list. We’ve also introduced a new concept of Set Piece Familiarity in FM24 to reflect the work your players do on each routine in training. Having this greater understanding, as well as a smarter way of prioritising your threats, will help you to unlock opposition defences and better implement your set-piece philosophy. When you want to add new attacking corner and free kick routines, you’ve got the choice of either duplicating the one initially created by your Set Piece Coach or selecting an alternative. The addition of any new routines will trigger a pop up that allows you to indicate the frequency with which you use each one in matches, giving you another tool to optimise your attacking threats. You’ll notice when reviewing your free kick routines that we’ve added some instructions to better reflect the way teams approach them in real life. These include one for defensive line height on wide free-kicks and a ‘Wall if needed’ instruction that allows goalkeepers to decide if they’re necessary. A MORE AUTHENTIC APPROACH TO THROW-INS Mirroring more closely how teams approach throw-ins in the professional game, we’ve changed our approach from previous editions of FM. Now, you’ll be asked by your Set Piece Coach to indicate how you want to tackle throw-ins in the defensive, middle and attacking third of the pitch. The first two give you the option to ‘retain possession’ or ‘work the line’, while for the attacking third you can choose to work the ball into the box or go straight for a long throw. Once you’ve selected your preferences for each of the three areas of the pitch, your Set Piece Coach will generate routines in the same way they did with the corners and free kicks and your players will be automatically assigned roles based on their Attribute breakdowns. STREAMLINING YOUR CREATIVE TALENTS Much like the personnel lists for every routine, your set piece takers are all now automatically assigned by your backroom team. The takers themselves are now ranked based on their relevant Attributes and you’ll notice that deliveries are now categorised by swing, rather than left or right side. As such, instead of having to copy over your setup to both sides, you now only need to create a routine and it will apply to either side of the pitch, as long as you have a suitable-footed player in your takers list. If you want your players to do outswingers from one side and inswingers from the other, you can now do this by either setting a player as your 'designated specialist' from the takers menu which makes them take every corner or free kick, or by only selecting right or left-footed takers for that specific set piece. Having made these changes to the Set Piece Creator, we’ve now separated Penalties into their own tab. There are two additional customisation options here, including one that allows you to change taker if your first-choice missed a penalty earlier in the game. DICTATING YOUR LEVEL OF RESPONSIBILITY Bear in mind that the routines your Set Piece Coach creates aren’t entirely set in stone and you’re empowered to edit, amend and customise them. If you are happy with them though, this is where your Set Piece Coach can come into their own as you can delegate full responsibility for all aspects of set pieces in your career. Should you want them to, they can handle everything in training and update the personnel and set piece takers lists as you make changes to your team selection and wider squad. Ultimately, this means that your set piece routines will now be better aligned with your specific preferences and that once they’re set, you can be involved as much or as little as you want knowing that you’ve got the expertise and support of a specialist behind you. UNDERSTANDING YOUR RIVALS’ SET PIECE STRENGTHS As well as helping you with the creation and development of your set piece routines, FM24 will also deliver you greater insight into the approach of your opponents. We’ve added some new visuals to illustrate how strong teams and individual players are at both attacking and defending set pieces. There’s also a new type of visual that will be useful for seeing where a team tends to aim their deliveries, allowing you to work with your backroom team to evolve and adapt for every fixture. MAKING AN IMPACT AT BOTH ENDS OF THE PITCH The introduction of Set Piece Coaches and a refresh of the Set Piece Creator delivers you new and refreshed ways to create match-winning routines in every scenario. Head over to our Features Roadmap to discover more of this year’s new additions and improvements, including positional play upgrades in our Match Engine and the ability to add new targets to motivate your players on and off the pitch.
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Truer Football Motion, Match Authenticity & Positional Play
TRUER FOOTBALL MOTION, MATCH AUTHENTICITY & POSITIONAL PLAY Matchdays are the moments that get the adrenaline flowing in every Football Manager career. They’re where tactical visions come to life, underdog stories are written and players win a lifelong place in your heart with their heroics. With every release of Football Manager, our Match team strive to make those moments feel closer to a perfect simulation of real-world football. In FM24, the most complete version in the series to-date, the team have vastly improved the way players behave in our engine. From animation locomotion upgrades that improve off-the-ball movement right through to player rotation enhancements that enable you to incorporate more positional play in your tactics, you’ll notice the changes from your first kick-off. The introduction of a brand-new player role brings you closer to the cutting edge of the professional game, while other roles have had their functionality refined to complement some of our other changes. We’ve also made upgrades to our ball physics and matchday lighting to level up the immersion, so let’s dive into why this year’s match experience is the best yet. DELIVERING NEW AVENUES FOR ATTACKING PLAY Thanks to the likes of Manchester City boss Pep Guardiola, positional play has become one of world football’s most popular principles in recent years. Put simply, it’s an approach that sees players take up positions on the pitch that help their side to create numerical advantages with passing triangles and diamonds. The intention of these shapes is to create space, give the ball-carrier several passing options and allow the team to progress possession up the pitch towards the final third. Understandably, many of you have been keen to try and emulate those positional play-driven approaches in FM. Our Match team have strived to deliver you more tools to do so, particularly with regards to improving player rotations on the pitch. You’ll see that some players, based on their role and those you’ve included around them, can now move into another position while you’re in possession than would be expected from their default starting base. Take, for example, a 4-2-3-1 with two defensive midfielders where your pivot players are a Segundo Volante and a defensive Ball-Winning Midfielder and the player just behind the striker is an Advanced Playmaker. Following our rotation changes for FM24, the Advanced Playmaker now recognises the attacking runs of the Segundo Volante in behind. This means that the Advanced Playmaker will move across to open a new channel, freeing up the Segundo Volante to push up as a second number 10 and effectively create a 4-1-4-1 shape in attack. To accommodate this movement, your Ball-Winning Midfielder would occupy a more central position to provide more effective cover. These rotations work with other aggressive defensive and central midfield roles too, like Roaming Playmakers and Mezzalas. We look forward to seeing you all experiment with this fluidity but in the meantime you can see some of those midfield rotations in action in the video below. To complement these changes, we’ve also tweaked the behaviour of the Inverted Winger and Inside Forward roles. Now, when they recognise that you’ve got an additional midfield player pushing up into the half space on their side, they will stay wider to accommodate them and help you create more overloads. On a more defensive note, the Half-Back role has had some alterations for FM24. Now, depending on where you’re using them in a double pivot, it can take up either the left or right centre-back position while you’re in possession. In summary, these positional rotations mean that your players now behave more intelligently, adjusting their position based on the roles and movement of teammates around them. Your players should have more passing lanes open to them and a better ability to play through the lines, allowing your team’s shape to dynamically adjust between different phases of attack. A MODERN EVOLUTION: INTRODUCING THE INVERTED FULL-BACK Better incorporating positional play is just one of this year’s new additions that better reflects modern football trends. Another is a brand-new player role, the Inverted Full-Back. Popularised by Manchester City’s Kyle Walker and a highly requested addition on our forums, this new role functions as a traditional Full-Back when defending but in possession transitions to become a third central defender. When the Inverted Full-Back combines with your other central defenders to make a back three, the outermost two function like Wide Centre-Backs. This means that the defender on the side of the pitch where the ball is has licence to move slightly further forward to support the play. This new role enables you to experiment with three-at-the-back building shapes while defending in a back four, something that many of the world’s top teams are currently doing. It also frees up someone else in your backline to move up into midfield. LEVELLING UP THE INVERTED WING-BACK That player pushing into midfield could well be an Inverted Wing-Back on the other side of your defence, as this is another role with much more intelligent and responsive positioning in FM24. Now, the defensive midfielders are more suited to recognising this movement of the Inverted Wing-Back. This means that when an Inverted Wing-Back pushes up, a deeper-lying defensive midfielder on their side will move across to form a two-man pairing. This adaptation is very similar to the way Rodri tends to dovetail with the full-back on his side of the pitch at Manchester City. The clip below illustrates the sort of 3-2 build-up shape that combining an Inverted Full-Back and Inverted Wing-Back can achieve. BUILDING OUT FROM THE BACK WITH AN ENHANCED LIBERO Manchester City boss Pep Guardiola’s status as a tactical trendsetter came to the fore once again last season with John Stones playing as a centre-back stepping up into midfield. That ‘John Stones role’ is included in FM24 thanks to significant improvements made to the way the Libero functions. Available now in both a back four and all three central defensive roles in a back three, the Libero will move up into defensive midfield in a similar way to the Inverted Wing-Back. In addition to the midfielders adjusting their position to accommodate the Libero’s forward movement, we’ve also ensured that your central defenders suitably adapt to the Libero stepping out of the defensive line. As such, your central defenders will now alter their behaviour depending on the number of active players in your backline. If there are two, for example, they will function as a traditional centre-back pairing but split further across the pitch to cover space more effectively. Something to note is that if you play an Inverted Wing-Back and a Libero on the same side of the defensive line, the Libero will not push up. This is because the Inverted Wing-Back has priority when both roles are being asked to transition into the same space. These changes to the Libero, as well as to the other roles outlined above, ultimately mean that there’ll be greater fluidity and dynamism to your tactics and the way they perform on Matchday. The below clip illustrates a fantastic goal that was created by using some of the upgraded roles in tandem to open up the pitch. TRUER FOOTBALL MOTION Outside of their role behaviour, you’ll notice that players now appear more intelligent when they’re moving into positions. As outlined in our June Development Blog, this is thanks to data we've obtained from a new partner from the real world of professional football. This data greatly improves the authenticity and fluidity of the animations in our games and is a significant leap forward beyond traditional studio-based motion capture. We've also improved our in-house animation engine, utilising the Inverse Kinematics system to reflect the real-life captured data in the most accurate and realistic way possible. To make use of the new database of animations, we've introduced Motion Matching. This new system allows us to identify these more realistic animations and directly use them for every player in FM relative to the context of the match. Motion Matching, in combination with Inverse Kinematics, will bring a lot more fluidity to player movements. You’ll notice these animation changes most with off-the-ball actions like running, pointing and defensive jockeying. Players will now position themselves on the half-turn much more often, meaning that they can receive the ball and turn more easily, again allowing you to play through the opposition more than ever before. Have a look at the clip below to see some of these changes in action. Ultimately, these changes mean that without any extra processing requirements, you will experience smoother and more fluid player animations than in previous editions of FM. MORE AUTHENTIC BALL MOVEMENT In conjunction with the visibly improved player movement across the pitch, we’ve also rewritten our ball physics system to be more accurate to real life. Our engine now models drag and air resistance more effectively, meaning that the ball will float and spin more authentically. Similarly, deflections will also appear more realistically than they have in previous editions. Weather is another factor that will affect the movement of the ball, as will things like the temperature or the altitude of the stadium that you’re playing at. The video below illustrates some of these changes in action. Supporting these ball physics changes are enhancements to the way your players dribble and finish. We’ve implemented more authentic ball friction with the ground, meaning that dribbling attempts will be more realistically affected by the pitch and the weather conditions. Additionally, you’ll notice that your players are now less likely to dribble all the way to the byline before stopping and turning around. Instead, they’ll slow down earlier to face up the opposition defender. These changes also mean that your players are now able to volley the ball into the ground and are more likely to connect with downward headers when the right situation arises. ELEVATING YOUR MATCHDAY ENVIRONMENT The more eagle-eyed of you will have spotted this in the first screenshots of FM24 that were revealed but lighting and pitch textures have been significantly enhanced by our teams. Day, night and interior lighting have all been upgraded to ensure that you get better colour grading based on the weather, season and time of day. We’ve also updated our fog settings so that the time of day and weather conditions are more obvious in every match. Pitch textures now have a much sharper and more natural look and feel to them, meaning that every match looks more authentic than it ever has. The graphic below illustrates how much of an improvement there is between the lighting and pitch textures in FM23, on the left, and those in FM24, on the right. MOST AUTHENTIC AND IMMERSIVE MATCHDAY YET Positional rotations and the brand-new Inverted Full-Back player role give you more avenues for tactical experimentation in FM24. With more intelligent player movement, you’ll score some beautifully crafted goals and all of them will be visually elevated by the changes we’ve made to ball physics and lighting. Head over to our Features Roadmap to discover the wider new additions and improvements that we’ve made for FM24, the most complete edition in the series yet.
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FC Maastricht
Hey @FGoyen It's no problem mate. I've a bit of a backlog at the moment as I'm working every hour I have on the new logo megapacks for Sunday's release. Once I have those complete I will start working on all the requests 👍
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Logo Update Thread (Men)
Anything posted up until this point will be included in the new megapacks. Anything after this post will be included in update 1. Thanks as always for your hard work guys 👏
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Logo Update Thread (Men)
Thanks mate
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Logo Update Thread (Men)
Thanks
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Logo Update Thread (Men)
Thanks. Will I create with or without the white background?
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Logo Update Thread (Men)
Thanks mate @Markitos Any idea on an ID for this one please?
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Logo Update Thread (Men)
Thanks @heva.
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Logo Update Thread (Men)
@Moondog777 Have you got an ID for this one please mate? There was another in the same pack with the same ID. This was the second one (2000262612)
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Individual Player Targets & Interaction Logic
Whether it’s your team scoring for the tenth game in a row, your robust defence keeping another clean sheet or your top prospect realising their potential, there’s nothing more satisfying than watching a plan come together in Football Manager. There can, sometimes, be bumps on the path to glory. Slumps in form, standards dropping in training and player unhappiness can derail your plans and force a rethink in your approach. So, in Football Manager 2024, you can now inspire your players to strive for more by setting Targets to elevate their performance levels. Alongside this, we’ve also made changes to the way you interact with your players and staff to ensure your conversations are realistic and constructive. Let’s dive into the detail… KEEP YOUR PLAYERS HUNGRY WITH TARGETS Incentivise your squad, and help players away on loan achieve the best playing time pathway, with individual performance targets to get the most out of your players. The areas that can be focused on are: Training Improvements (New position, role, traits and average ratings) Goals Assists Clean Sheets Match performances (first team or reserve team) The opportunity to set a target will be available when you praise or criticise a player for their recent performances, when you make a comment to a player leaving on loan, in contract negotiations for new signings and player renewals, or as a way of resolving a player’s unhappiness. Bear in mind that both the player and their agent may want to negotiate it. When setting a target, the player's personality, their relationship with you and the context of the situation are also important factors to consider. For example, in those all-important contract discussions, offering a playing time pathway can significantly boost a player’s interest in joining your club, but it can be difficult to justify whether your potential signing should be promised a regular spot in a few years. So in FM24, linking closely to a playing time pathway promise, you’ll be able to offer a target in the contract negotiation screen. For instance, if a promising striker has asked to be a Regular Starter as part of their playing time in the 2025/26 season, you can now respond with a target for the 2024/25 season, which could be goals in league matches. If they were to hit that goalscoring target, you’d be expected to honour the agreement by making them a Regular Starter in the following season. When targets have been set, you can track how your players are progressing using the new Targets tab on the Home screen, where you will also be able to monitor the players’ opinions on their progress. For loan players, any playing time, plans or targets will be highlighted in purple to make it clear that these only relate to their loan move, and are not specific to your club. For players that you sign on loan, they may arrive with targets that their own parent club has set, so keeping to the conditions of the loan will help that player meet their own targets. Your staff can offer advice, through Staff Meetings or inbox items, about where they feel it’s suitable for you to offer targets to a player. If a player successfully meets their target – such as scoring more goals, providing more assists or achieving a strong training rating - you’ll be able to congratulate them, but also may have some promises to follow through on, such as offering them a new contract. So, make sure you follow through with those to keep your players happy. On the flip-side, if a player fails to hit their target you’ll be notified by your Player Liaison Officer, who will explain their reaction to the target failure, and who they think is to blame - it’s then up to you to decide how to handle the situation. If multiple players fail, you’ll be given the option to discuss any outstanding contentious issues directly with these players. This can arise because of any issues the player has with you, which can include game time, or any problems a loanee has with their manager. In fail scenarios, a player can respond in different ways. If they came close to completing their target, the player might come back to you and back themselves. The player can also reference other metrics that highlight positive performance levels. For example, while they might not have met the goalscoring target you set, they may have recorded several assists during the period. If injury causes the failure of the target, either at an early stage or at the end, the player will accept that the target couldn’t be met at this time. So, if you feel your star striker needs a bit more motivation in front of goal, or you want to see your youth prospect make big strides out on loan, Targets give you the opportunity to challenge your players as you look to maximise their ability. BETTER CONVERSATIONS WITH INTERACTION LOGIC CHANGES The newly added player targets are part of a wider group of changes to try and make Football Manager 2024 even more immersive than previous versions of the game – and that required some big changes under the hood to how the logic of interactions works. It’s not just new interactions added with targets for players, or agent interaction, we’ve also looked at hundreds of other areas of the game where you are having conversations with your players or their agents to try and make them even more believable. We often speak about how important the suspension of disbelief is to the experience you have when playing Football Manager, and there were times in-game where your players may have had an extreme reaction simply because they didn’t have options not to. One of the big changes we have made to interactions in FM24 are the improvements to the string severity system, which allows each positive or negative AI response to have three different variants of severity - with over 2,000 new AI responses. So, you’ll now witness fewer instances of overly severe and unrealistic responses from players. For example, if your star striker has just single-handedly led your team to victory and you’re keen to shower them with praise, they’re less likely to react to extremes. Now, positive, netural and negative reactions of differing levels more accurately reflect their opinion. Increased context for reactions will also be provided where suitable, helping to provide additional reasoning and opportunities to convince them to change their opinion if you’re not quite on the same page about a conversation topic. Issues have also been resolved to address instances of unrealistic player unhappiness, and providing clearer reasoning behind their concerns. So, if a player is considering exploring options at the end of their contract, their desires should be made more obvious – be it the lure of continental football, or waiting for the club to be promoted. Elsewhere, requirements for promises are clearer, making it easier for you to see how your players feel about the current progress – such as the promise to strengthen your defence, for example. If you complete a promise earlier, that player will become satisfied – rather than having to wait until the end of the promise date for their happiness to change. As a result of this extensive work, your interactions in FM24 will result in a wider range of more realistic reactions, both from a verbal and body language perspective, ensuring you have truly constructive conversations with the players and staff at your clubs. GET THE KEY INFORMATION YOU NEED IN STAFF MEETINGS We’ve also improved Staff Meetings in FM24 with them now being more customisable and surfacing the most relevant information you care about. When the meeting agenda arrives, you can now skip individual topics if they’re not of interest or relevant to your focus. For instance, if you really want to speak to your staff about Coaching but would rather leave Recruitment to another week, a new option gives you the opportunity to directly shape the conversation. When clicking on ‘Meeting Preferences’, you can now customise the delivery of each staff topic. You'll have the option to include subtopics in Meetings, get summaries to your inbox or skip certain topics going forward – whatever’s important for you. In your Meetings, when suggested hires for your backroom staff appear, their club and rating have been removed to show more relevant information. Now, you’ll see their key Attributes for the suggested job role, along with some context as to why they have been recommended. A new pop-up also allows you to look at your existing staff members in that role at your club. GET MORE FROM YOUR PLAYERS AND STAFF Targets, interaction changes and Staff Meeting enhancements bring you closer to the key people at your club. Realistic conversations help you set important goals for your players and communicate vital information with your Staff. Make sure to check out the other feature drops detailing new additions, including new Intermediaries that help to offload players and changes to Squad Building. Sign up to FMFC for exclusive feature content in October on gameplay upgrades and wider enhancements to your FM24 experience.
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Social Media Logo
Hi I’ll be able to do this in the next couple of days once I have the logo updates completed. I’ll post a few options once there done.
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Logo Update Thread (Men)
Perfect thanks mate. I've already got them then. @heva. If you have the remaining six above please post them as soon as possible please. Thanks guys 🙂
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Logo Update Thread (Men)
@heva. These logos are now longer available. Can you upload them here mate on FMG or send them in a folder to me please?
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Logo Design Request Thread
Guys I know a lot of people are requesting logos etc this week. Once I get time I will get them all done as the new megapacks are taking up all my time right now. Again if you can please share your FMF files that would be great so other members can enjoy them too 🙂
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FM24 First Game
I'm working on J-League graphics as soon as the megapacks are released as I fancy the league for sure.